Today’s Squramble Blog post discusses “The Wonder That Is cocos2d.”
My most recent decades have been spent writing programs on Windows computers using the C++ programming language. The transition to programming an iPhone app on an Apple computer using Objective C was daunting. I believe the story of how I fared might be a little interesting to other programmer types considering the same type of leap. (And along the way I hit on one really, really useful paradigm that I think “sealed the deal” and would like to recommend to others.)
This post is “A Progression of Prototypes (or, “The-Idea-That-Sealed-The-Deal”).”
Today’s Squramble developer post talks about how one hand-crafts a word game “dictionary” for a casual word game.
Consider a game that chooses a word, mixes it up, and asks you to unscramble it as a minor diversion. What constitutes a good list of words, and where does such a list come from?
While building Squramble for the iPhone, I wrote some blog-style notes that might be useful to share. While we await more “news of the world” of Looking Glass Software, I’ll be using the news feed space to do so.
This entry talks about how the idea for Squramble-The-iPhone-Game came about.
Looking Glass is proud to announce that Squramble, a word puzzle game, has been approved by Apple!